AI Insights · Timothy · July 2022
Top 5 Slime Games Applications Performance in Africa Q2 2022
Discover the performance trends of the top 5 slime games in Africa during Q2 2022, including notable changes in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 slime games on a unified platform in Africa exhibited a variety of performance patterns in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower data:
Slime Games: ASMR Simulator by Shake It, released in November 2019, saw a fluctuating trend in weekly downloads, starting at around 34K in late March and decreasing to approximately 9K by the end of June. Weekly revenue for the app peaked at $99 in late May, with a general upward trend from $39 at the start of the quarter. The app's weekly active users decreased steadily from about 94K to 29K over the quarter.
World of Slime Simulator Games by Solid Apps INC, launched in August 2018, experienced a significant rise in weekly downloads, reaching a high of 2.4K in mid-June from just over 300 at the end of March. The app's weekly revenue also increased, peaking at $93 in mid-May. Active users for the app increased from 379 in late March to a high of 2.8K by mid-June.
Virtual Slime by Cider Software LLC, released in September 2019, showed a relatively stable pattern in weekly downloads, averaging around 50 to 100 downloads per week. The app's revenue saw notable peaks, including $83 in mid-April and $96 at the end of June. Active users remained fairly consistent, hovering around 100 to 400 throughout the quarter.
Fluid Simulation by Pavel Dobryakov, which has been available since November 2018, had weekly downloads ranging from 150 to 340, with a slight increase towards the end of June. Revenue for the app saw modest peaks, including $39 in mid-April. Active users remained stable throughout the quarter, with numbers ranging from 1.5K to 2.1K.
Goo: Slime simulator, ASMR by Exomind LTD, released in September 2020, experienced a significant drop in weekly downloads, starting at nearly 5K in late March but dropping to negligible figures by mid-May before a slight recovery to 227 at the end of June. The app saw minimal revenue, with only a few weeks showing income. Active users also declined from nearly 5K to 358 over the quarter.
For more detailed insights and analytics, visit Sensor Tower.